Curriculum Vitae

Curriculum Vitae

Sander Cox

Contact Information

Sander Cox
Coelhorst 54
3452 JJ  Vleuten
The Netherlands

M. +31 (0)6 270 456 98
E.

Personal data

Date of birth: July 4th 1981
Place of birth: Nijmegen, The Netherlands
Nationality: Dutch
Marital status: Single

Hobbies & Interests

  • Playing piano, more modern simplistic pieces, favorite composer Ludovico Einaudi
  • Board games in general, most fond of strategically challenging ones

Skills

  • Programming languages
    • C/C++ (excellent, >7 years experience)
    • Objective-C (good)
    • Java (good)
    • Ada 95 (rusty – long time ago)
    • PHP (good)
    • SQL (good)
    • JavaScript / jQuery (beginner)
    • Python (beginner)
    • Ruby (beginner)
    • Perl (beginner)
  • Markup languages
    • HTML (some experiments with HTML5)
    • CSS
    • TeX
    • XML
  • Operating Systems
    • Microsoft Windows (95 up until 7, NT4 and 2003 Server)
    • Linux (GNU Debian, Ubuntu and CentOS)
    • Mac OS X (10.2 up until 10.6)
    • Apple iOS all versions
    • Android 1.6 and up
    • SGI IRIX 6.5
    • Cisco iOS 12.3 and 12.4
  • Graphics tools
    • Adobe Photoshop
    • Adobe Illustrator
    • Final Cut Pro
  • Languages
    • Dutch (fluent, first language)
    • English (fluent)
    • German (average in reading, basics in speaking and writing)

Education

2002-2005 Radboud University (Nijmegen), Information Technology
1998-2002 Fontys Hogescholen (Venlo), HTS (Bachelor) Computertechniek (Technical Information Technology)
1992-1998 Stedelijke Scholengemeenschap Nijmegen, HAVO (College)

Career

2008 – now Freelancing out of Parallel Dimension
2000 – now Owner of Parallel Dimension, founded during my study
May 2011 iPad application to view digital magazine
July 2010 – April 2011 Marketgraph, Development Manager / Lead developer
2009 – July 2010 Mobile Bridges International Ltd., Senior Software Engineer
2002 – 2007 Liebrand Images: Management of several SGI systems (O2, Octane, Origin 200 and Origin 2000) used for 3D rendering (Softimage 3D and ElectroGIG)
October 2006 – December 2007 Fruitlounge Media (merger between Marketgrpah and The Fruitlounge) based in Hilversum, Software Engineer
February 2006 – September 2006 Marketgraph, Software Engineer
December 2005 Lukkien, Software Engineer, developer on a J2EE Asset Management System
2005 Internship (University) Marketgraph: ‘Research for new Broadcast graphics platform’
2002 Internship NotTheFly Component Solutions: ‘J2ME (mobile phone) platform generalization’
2000 Internship Philips Semiconductors Nijmegen (today called NXP): ‘Optimizing motion profiles’
1998 – 2000 Various vacation jobs at Philips Semiconductors Nijmegen (today called NXP) as a Junior Software Engineer

Parallel Dimension

Over the years Parallel Dimension has been involved with many projects. One of the more noteworthy is a custom built CMS system using PHP, HTML and JavaScript for a client in Belgium. The development of this system was done in small incremental releases over a total period of 4 years. The base of the system is still in use today.

Job description Marketgraph

As development manager / lead developer I was responsible to oversee and work on all development tasks within the company. This involved their ‘standard’ TV gameshow software but also the new endeavors in mobile application development (both Android and iOS) to support these show formats.

For the TV shows all software is developed using C++. The Android and iOS developments were performed using Java and Objective-C respectively.

Job description Mobile Bridges International

Hired to create a new platform for Interactive TeleVision. Based on my extensive knowledge about broadcast media I was responsible for designing the entire graphics pipeline. First production release was completed within 6 months time. Something none of us dared to expect when we started this project.

For Airborne I modified the platform to support 24/7 broadcasts, and the software now functions as the primary source of graphics for the channel. The channel, TXT-TV, successfully launched with this setup early 2010.

The entire graphics pipeline is developed using C / C++ using modern STL templates. Development platform is a mix of Mac OS X and Linux based systems, deployment platform Linux (Ubuntu).

Job description Fruitlounge Media

Fruitlounge develops solutions for interactive, SMS to TV formats. At Fruitlounge I was responsible for:

  • Software development
    • Backend (SMS provider handlers) (custom C++ HTTP server)
    • Backend management system and statistics (PHP / HTML / CSS)
    • Front-end (Interactive TV applications) (C++)
    • Call-TV applications (C++)
  • Network management
    • Large VPN between Headquarters office and all TV graphics systems deployed all around the world
    • Fully based on Cisco iOS and Cisco PIX equipment
  • General operations
    • Hardware broadcast solution, the systems Fruitlounge used at broadcast facilities to bring the SMS to TV
    • On-Site deployment of solutions at clients all around the world
    • Specific hardware integration at broadcast facilities to incorporate the Fruitlounge solution