Curriculum Vitae
Sander Cox
Contact Information
Sander Cox
Coelhorst 54
3452 JJ Vleuten
The Netherlands
M. +31 (0)6 270 456 98
E.
Personal data
| Date of birth: | July 4th 1981 |
| Place of birth: | Nijmegen, The Netherlands |
| Nationality: | Dutch |
| Marital status: | Single |
Hobbies & Interests
- Playing piano, more modern simplistic pieces, favorite composer Ludovico Einaudi
- Board games in general, most fond of strategically challenging ones
Skills
- Programming languages
- C/C++ (excellent, >7 years experience)
- Objective-C (good)
- Java (good)
- Ada 95 (rusty – long time ago)
- PHP (good)
- SQL (good)
- JavaScript / jQuery (beginner)
- Python (beginner)
- Ruby (beginner)
- Perl (beginner)
- Markup languages
- HTML (some experiments with HTML5)
- CSS
- TeX
- XML
- Operating Systems
- Microsoft Windows (95 up until 7, NT4 and 2003 Server)
- Linux (GNU Debian, Ubuntu and CentOS)
- Mac OS X (10.2 up until 10.6)
- Apple iOS all versions
- Android 1.6 and up
- SGI IRIX 6.5
- Cisco iOS 12.3 and 12.4
- Graphics tools
- Adobe Photoshop
- Adobe Illustrator
- Final Cut Pro
- Languages
- Dutch (fluent, first language)
- English (fluent)
- German (average in reading, basics in speaking and writing)
Education
| 2002-2005 | Radboud University (Nijmegen), Information Technology |
| 1998-2002 | Fontys Hogescholen (Venlo), HTS (Bachelor) Computertechniek (Technical Information Technology) |
| 1992-1998 | Stedelijke Scholengemeenschap Nijmegen, HAVO (College) |
Career
| 2008 – now | Freelancing out of Parallel Dimension |
| 2000 – now | Owner of Parallel Dimension, founded during my study |
| May 2011 | iPad application to view digital magazine |
| July 2010 – April 2011 | Marketgraph, Development Manager / Lead developer |
| 2009 – July 2010 | Mobile Bridges International Ltd., Senior Software Engineer |
| 2002 – 2007 | Liebrand Images: Management of several SGI systems (O2, Octane, Origin 200 and Origin 2000) used for 3D rendering (Softimage 3D and ElectroGIG) |
| October 2006 – December 2007 | Fruitlounge Media (merger between Marketgrpah and The Fruitlounge) based in Hilversum, Software Engineer |
| February 2006 – September 2006 | Marketgraph, Software Engineer |
| December 2005 | Lukkien, Software Engineer, developer on a J2EE Asset Management System |
| 2005 | Internship (University) Marketgraph: ‘Research for new Broadcast graphics platform’ |
| 2002 | Internship NotTheFly Component Solutions: ‘J2ME (mobile phone) platform generalization’ |
| 2000 | Internship Philips Semiconductors Nijmegen (today called NXP): ‘Optimizing motion profiles’ |
| 1998 – 2000 | Various vacation jobs at Philips Semiconductors Nijmegen (today called NXP) as a Junior Software Engineer |
Parallel Dimension
Over the years Parallel Dimension has been involved with many projects. One of the more noteworthy is a custom built CMS system using PHP, HTML and JavaScript for a client in Belgium. The development of this system was done in small incremental releases over a total period of 4 years. The base of the system is still in use today.
Job description Marketgraph
As development manager / lead developer I was responsible to oversee and work on all development tasks within the company. This involved their ‘standard’ TV gameshow software but also the new endeavors in mobile application development (both Android and iOS) to support these show formats.
For the TV shows all software is developed using C++. The Android and iOS developments were performed using Java and Objective-C respectively.
Job description Mobile Bridges International
Hired to create a new platform for Interactive TeleVision. Based on my extensive knowledge about broadcast media I was responsible for designing the entire graphics pipeline. First production release was completed within 6 months time. Something none of us dared to expect when we started this project.
For Airborne I modified the platform to support 24/7 broadcasts, and the software now functions as the primary source of graphics for the channel. The channel, TXT-TV, successfully launched with this setup early 2010.
The entire graphics pipeline is developed using C / C++ using modern STL templates. Development platform is a mix of Mac OS X and Linux based systems, deployment platform Linux (Ubuntu).
Job description Fruitlounge Media
Fruitlounge develops solutions for interactive, SMS to TV formats. At Fruitlounge I was responsible for:
- Software development
- Backend (SMS provider handlers) (custom C++ HTTP server)
- Backend management system and statistics (PHP / HTML / CSS)
- Front-end (Interactive TV applications) (C++)
- Call-TV applications (C++)
- Network management
- Large VPN between Headquarters office and all TV graphics systems deployed all around the world
- Fully based on Cisco iOS and Cisco PIX equipment
- General operations
- Hardware broadcast solution, the systems Fruitlounge used at broadcast facilities to bring the SMS to TV
- On-Site deployment of solutions at clients all around the world
- Specific hardware integration at broadcast facilities to incorporate the Fruitlounge solution